﻿/// <summary>
/// SURGE FRAMEWORK
/// Author: Bob Berkebile
/// Email: bobb@pixelplacement.com
/// </summary>

Shader "Invisible"
{
     Subshader
     {
     	Pass 
     	{   
	        GLSLPROGRAM
	        #ifdef VERTEX
	        void main() {}
	        #endif
	       
	        #ifdef FRAGMENT
	        void main() {}
	        #endif
	        ENDGLSL
    	}
    }

    Subshader 
   	{
   		Pass
   		{
	        CGPROGRAM
	        #pragma vertex vert
	        #pragma fragment frag
	        struct v2f
	        {
	            fixed4 position : SV_POSITION;
	        };
	       
	        v2f vert()
	        {
	            v2f o;
	            o.position = fixed4(0,0,0,0);
	            return o;
	        }
	       
	        fixed4 frag() : COLOR
	        {
	            return fixed4(0,0,0,0);
	        }
	        ENDCG
		}
    }
}